![]() Then is the model customization, you can import more models into the game: gts, micros, objects. At the most simple levels, you can create scenes, by placing objects, assigning animations, poses or some actions to the giantess, you spawn as many micros as you want, this is the sandbox aspect. There are different kinds of customization depending on your level skill. New features are being worked on in the community, and scripts are also supported to allow a huge variety of scenarios. You can also play with them in different interactions, you may want to do body exploration, or try to survive by not being crushed, you want to be so big that you can destroy a city, or you like to walk in unaware scenarios. Most objects are also resizable, you want a micro city inside a house? You can do it. You can scale any character, even in extreme size differences, and the player is also able to control their own shrinking and growth. You also can mix and match micro/giantess stuff by having a micro city inside inside a room with different characters of multiples scales. Sizebox is a size sandbox game, where you can create scenes with 3D models, play with the scale, do a body exploration, try to survive, or just see them destroying cities from above. ![]()
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